Blender

Animation Transitions in Blender

Everything about how Blender fills in the animation between your keyframes: interpolation modes, F-curves, and easing.

I recently started using Blender again, and there have been so many amazing changes and things to learn. I will add the best discoveries here.

In this video by Blender Sensei, we learn how Blender fills in the animation between the keyframes we give it, and the many different ways it can do that. You will also model and animate a ticking clock with multiple hands and pick up a ton of important tips along the way.

What the tutorial covers:

  • How Blender fills in the keyframe blanks
  • What an F-curve is, and what the F stands for
  • A brief introduction to the graph editor
  • Keying sets and how many keyframes you are dealing with
  • Manipulating F-curves
  • Interpolation modes and their effect on F-curves
  • Constant, linear, and Bezier interpolation
  • Easing by strength interpolation modes
  • Interpolation effects: back, bounce, and elastic
  • Transforming F-curves
  • Animating multiple full-circle rotations
  • Using keyframe fill to create filler frames for interpolation
  • Adjusting cursor snapping intervals
  • The duplicated animated object fallacy
  • Parenting animated objects to gain control over them
  • Reversing keyframes
  • Copying and pasting keyframes from one object to another

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Deyson